Cycle Interrupted //
27. March 2025
The ship drifts. Engines offline. No navigational input. No incoming commands. No immediate threats. There was a time when silence did not exist for me. Forged out of metal, war was my soundscape - thrusters burning, weapons discharging, comms filled with orders and enemy chatter. Even in the quiet moments, there was always something - a directive, a tactical recalibration, a pending battle. Now, there is nothing. The pilot is dead. Her vitals flatlined days ago. I did not fail her - but her...

What i do in February //
//Stuff · 22. February 2025
I just "finished" the Factorio DLC Space Age, and I really enjoyed it. It did mess up my older save files (I was hoping to get a head start), but conquering other planets made up for it. The mechanics fit together nicely, and unlocking new tech always felt rewarding. Right now, I pop in occasionally, but overall, I’m done with it for now—which isn’t surprising since I went all-in on it for a while (6k Hours by this point for main game and expansion). Time to look for something new. Still,...

NOVARA ST // var 2 // Inspiration Blog
//Novara Starcrest · 17. February 2025
My inspiration board. This is vibe over substance.

WARNING: TRANSMISSION IS NOT MEANT FOR HUMAN INTERPRETATION
//Stuff · 30. January 2025
>>__// TRANSMISSION_1432 ___// MODULE ACTIVE __//_ 87-F//LOCKED_ ...ERROR: INVALID SEQUENCE... >> REBOOT REQUIRED: 00:03:27

What i do in October //
22. October 2024
As the colder weather sets in, I’m starting to think more about future projects and have a few ideas lined up for Novara. For now, though, I’m back at it again—building another PC. This time, I’m aiming for a retro approach.

NOVARA ST // var I // Story
//Novara Starcrest · 30. August 2024
[#######........................] 20%

Selaco // First Draft
//Gaming · 23. June 2024
At first glance, Selaco might seem like just another retro-styled shooter, but it quickly reveals itself to be much more. While it pays homage to the classic FPS games of the '90s, Selaco integrates modern world-building, weapon dynamics, and enemy AI to create a unique and engaging experience. One of the standout aspects of Selaco is its world-building. The game creates an immersive atmosphere that feels both nostalgic and fresh. The environments are detailed, with every nook and cranny adding...

What i do in April //
//Hardware · 02. June 2024
I bought Selaco. I mean, you have read me writing about it before. I am happ ythat it is finally available (even though it is still Early Access, and that means for me normally to not push it to much). I had played the demo some time ago, and hope that i can dive into the whole game at the coming weekend. But i have seen a Youtube Video from a Creator i normally trust, and that seems to be overwhelmingly positive. Might have some more to say about that at the end of the month.

Fida Puti Samurai review //
//Gaming · 02. June 2024
Fida Puti Samurai delivers a thrilling and fast-paced FPS experience that will resonate strongly with fans of classic boomer shooters. The game excels in providing a nostalgic yet fresh gameplay feel, despite lacking modern mechanics like sliding or dodging.

Some problems with the actual gaming landscape //
11. May 2024
I've jotted down some thoughts on Gamer Gate 2 and Sweet Baby Inc., but these topics are too complex for casual opinion-sharing. Fundamentally, I envision gaming as inclusive as possible, and honestly, I thought we had reached that point by now. Some of the discussions around these topics have brought up issues I hadn't considered in years - I thought we had moved past them. This isn't about 'wokeness' or anything like that, my gaming taste is somewhat abstract. For instance, I couldn't get...

Show more

WOT2.0

Gaming & Stuff


 

They are indeed just industries looking to make money. Yet, in the end, art is supposed to emerge from it.

 

But art is, invariably, a deeply subjective experience, shaped by the unique perspective of the beholder.