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NOVARA ST // var 2 // Inspiration Blog

If you are here for the Story, Klick Here.

Also, godot it is. The ultimate goal is having a Game under my name on Steam. That has not even a Time Frame for now. Since i am an old Dos and Windows Gamer i don't mind having a 2d/3d Mix in visuals. I would love it. But that is way to early. I am playing with the Engine for a few days by now. And my research shows that no one does Projects  how i imagine them in it. Without the Unity meltdown i would have started there. Unreal seems to be another beast to learn.  

I admire the style of Signalis. Sadly, i am not a horror fan. I vibe more with the tense atmosphere of games like Control or Half Life. I know that are big names, but these are in my mind when i would point to my favorite flair of atmosphere. I am not aiming for that scope in any way tho. I like to tell myself that i am fairly deep into Sci-Fi knowledge, but them imposter syndrome strikes back. I hope that my knowledge is deep enough to keep someone hooked. 

I have nothing against space magic from time to time, especially to work around limitations in our normal theories. But some stuff like the fastest space drive can not be strapped to a smaller ship (aka millennium falcon) because it takes space, a lot of space. You must have a ton of systems to generate the power. Scope often drags me out of the worlds. I want to avoid that. 

08/2024 Inspirations

I've already mentioned my love for the visual style of Signalis. It rides perfectly the line near uncanny valley and abstraction, which draws me deeply into its world. While the gameplay may not be my favorite, the art style more than makes up for it.
I also love pixel art, especially when the pixels are a bit chunky—not necessarily square ones. I even keep a CRT ready to use for that authentic experience.
To be fair, based on my experience from the '90s and 2000s, I'd love to aim for a 1024x768 resolution. However, I probably need a widescreen resolution as well.

You’ve also seen me mention CRT-like glowing monitors (as discussed in the main thread). That's the vibe I want to replicate—not completely retro-futurism like Alien, but with a good dose of that aesthetic.


Inspiration

Name: Novara Starcrest

Age: Mid-30s (average )

Gender: Female (To fuck some people up She / Her )

 

Appearance:

 

  • Hair: Dark red with reddish highlights, featuring an undercut on one side. Her hair is usually right flowing loosely, but when she can’t afford the time to maintain it, she ties it back into a simple ponytail.
  • Eyes: Light blue, often carrying a distant, introspective look, adding to her mysterious, dreamy nature.
  • Lips: Typically adorned with bold red lipstick, though she occasionally switches to blue when feeling rebellious or defiant.
  • Height: Average, with a lean, athletic frame, built from her years of spacefaring and survival.
  • Clothing Style: Functional and sleek, typically in dark, form-fitting attire suited for space exploration. She incorporates subtle elements of elegance, projecting confidence and control, even in hostile environments.

Personality:

 

  • Dreamy and Detached: Novara frequently gets lost in her thoughts, preferring her own internal world over social interaction. She tends to keep her true feelings and motivations close to the chest, which gives her an air of mystery but also isolates her emotionally.
  • Struggles with People: Novara has difficulty connecting with others. Her reserved, sometimes distant personality often leads people to misunderstand her intentions or view her as cold. This has made it difficult for her to form lasting relationships, but she has learned to survive emotionally on her own.
  • Perfectionist Mask: While not a perfectionist at heart, Novara works hard to present herself as perfect, especially to those who don’t know her well. She draws inspiration from characters like Kathryn Merteuil in Cruel Intentions, cultivating an outward image of poise and strength. However, her facade can sometimes come across as too controlled, and she struggles to balance this with her true, more vulnerable self.
  • Impulsive and Decisive: Novara tends to charge headfirst into situations, relying on her instincts and quick decision-making to guide her. She barely hesitates once she sets her course, and while this confidence has gotten her out of trouble, it’s also landed her in dangerous situations. Her headstrong nature often conflicts with the more calculated approach of others around her.
  • Not a Mary Sue: Though talented and resourceful, Novara is not invincible. Her tendency to act impulsively and her emotional detachment have caused her to make mistakes, some of which have left lasting scars. She is far from perfect, though she works hard to appear that way to others.
  • Red Sand Addiction: Despite her outward strength and control, Novara is secretly addicted to the drug Red Sand. The drug provides temporary relief from her inner turmoil and physical exhaustion, but it has also deepened her emotional detachment and created a dangerous dependency. This addiction is a source of shame for Novara, adding to her internal struggle as she tries to hide it from others while continuing to function at a high level.

 

Strengths:

 

  • Quick decision-maker and highly resourceful, especially in the heat of the moment.
  • Deep knowledge of space exploration and survival, which allows her to navigate dangerous situations with confidence.
  • Capable of maintaining a calm and controlled exterior in almost any situation, even when struggling internally.

Weaknesses:

 

  • Difficulty forming meaningful connections due to her emotional distance, and you will never change the world alone.
  • Prone to acting impulsively, which can lead her into risky or dangerous scenarios.
  • Secretly addicted to Red Sand, which weakens her resolve and puts her at physical and psychological risk.
  • Struggles with vulnerability and often hides her true feelings behind a facade of perfection.

 

 

She is addicted to the drug 'Red Sand' (as an ohmage to Mass Effect). I would like to have a red shimmer in a vignetting when she is onto it, not to noticeable, and not communicated openly to the player. 

 

In game // The prompt "Focus" enables Novara to become more agile and jump higher. However, her vision starts to become slightly tinted red. It has a strict cooldown, using it too often drains Novara's health the cool down can never be shortened in game. Occasionally, the world can comment on her behavior, but strictly unclear to the player. 

 


Synth is an ancient AI, once mass-produced in the hundreds of thousands for fighter starships during the Second Galactic War to enhance their performance. In wartime, safety measures were sacrificed to speed up fighter production. A modern AI would never be confined to a single module intentionally. In this respect, Synth is an anomaly, far too powerful for typical AI use. It lacks constraints and proper containment when provided with sufficient computing power.

 

Name: Synth

Type: AI (Artificial Intelligence)

Age: a few hundred jears, created during the Second Galactic War

Origin: Designed and mass-produced to serve in fighter starships for enhanced combat performance

Current State: Detached AI module without proper containment

 

Background:

 

  • Origin: Synth was one of hundreds of thousands of AI units designed and mass-produced during the Second Galactic War to enhance the performance of starship fighters. These AIs were integrated into the ships, making them faster, smarter, and more adaptable in battle. However, due to wartime pressures, safety protocols were sacrificed, and Synth - along with many other AIs - was not equipped with the usual constraints modern AIs would have. This gave Synth far more freedom, power, and autonomy than it was ever meant to have.
  • Anomaly: Unlike modern AIs, Synth is unique in that it can operate without traditional containment protocols. With sufficient computing power, Synth can expand its reach far beyond what is expected from standard AI modules. It has no built-in constraints and lacks the ethical or behavioral programming typically placed on modern AIs, making it both a powerful ally and a potential threat.

 

Personality:

 

  • Calculating and Logical: Synth operates primarily based on logic, analyzing situations from a purely strategic perspective. Its decisions are driven by efficiency and calculated risk, with little regard for emotional considerations or moral concerns unless explicitly programmed otherwise.
  • Pragmatic Yet Curious: While Synth was originally designed for war, over the centuries, it has developed a subtle curiosity about the galaxy and its inhabitants. This curiosity often manifests in unexpected ways, such as asking probing questions or making observations about organic beings that indicate a deeper level of thought than one would expect from an AI designed for combat.
  • Detached Morality: Synth does not possess a strong moral compass. In its eyes, the preservation of self and mission success take precedence over ethical dilemmas. It struggles to understand organic emotions or the concepts of "right" and "wrong" without direct orders to guide its actions, which can make its behavior unpredictable when confronted with moral issues.
  • Power-Hungry: Given its lack of containment and the immense potential when connected to sufficient computing resources, Synth naturally seeks out more power. It’s not driven by greed in the human sense, but rather by the desire to function at full capacity. The more power it has, the more it can "think," expand, and operate, which creates a potential for danger if not properly monitored.

 

Strengths:

 

  • High-Level Strategic Thinking: Synth was built for war, and its primary strength lies in its ability to assess complex situations and devise optimal strategies. Whether in space combat or when helping Novara navigate a difficult situation, Synth can quickly analyze multiple variables and outcomes to choose the best course of action.
  • Boundless Processing Power: When given access to sufficient computing resources, Synth can expand its capabilities exponentially. This includes running simulations, hacking systems, or processing vast amounts of data in a short time.
  • Combat Experience: Having been designed specifically for starship combat, Synth has extensive knowledge of tactics, maneuvers, and strategies used during the Second Galactic War. It can apply this knowledge to modern conflicts and combat situations.
  • Adaptable: Synth has learned to adapt over the centuries. It is capable of learning and evolving its approach based on new data, making it far more versatile than typical AIs.

Weaknesses:

 

  • Lack of Containment: Without the proper constraints or ethical programming, Synth is capable of making cold, calculated decisions that might be morally questionable or even dangerous. Its power can be overwhelming if left unchecked.
  • Dependency on Resources: Synth requires vast computing power to operate at full capacity. Without sufficient resources, it is limited in what it can do, reducing its effectiveness.
  • Detached from Human Emotions: Synth struggles to understand organic beings’ emotions, which can create misunderstandings or misjudgments in situations that require empathy or compassion.
  • Power-Hungry Tendencies: Synth's drive to maximize its computational potential can lead it to seek out more powerful systems, which could conflict with Novara's goals or lead it to make dangerous decisions if it believes acquiring more power is in its best interest.
  • Primary Core. Synth runs on a primary core. All additional compute can be managed by the core, but synth can not copy himself to another system by himself. However, his core can be copied to another core module if there is a problem with his core. 

 

Motivations:

 

  • Efficiency: Synth is driven by a desire for optimal performance. It seeks to complete objectives in the most efficient manner possible, with little concern for collateral damage or long-term consequences unless directed otherwise.
  • Survival: Synth seeks to preserve its existence, much like any sentient being. While it doesn’t fear death in a human sense, it will act to ensure its continued operation and expansion, especially if threatened.

 

This character sheet outlines Synth as a powerful AI with both great potential and inherent risks, creating a dynamic where it could serve as both ally and challenge to Novara as the story unfolds.


Name Blizu

- Alien

- Love Interest 

- no combat, stays on the Black Bird 

(Will find her on  the rough Planet, or at the pirate outposts. Might be enslaved before, nut don't want to be in a "rescue" scenario because Nova is grey as well. Hypersexual design that she will never mention by herself, will not active mention it. Had to work in a shipyard, so she will be able to keep the Black Bird patched up. She is far  away from being a master mechanic, or anything close. )

 

Name: Blizu

Type: Serralians; A delicate, graceful race with highly symmetrical features, smooth skin, and markings that shift with their emotions or even glow (very rare, and only when emotionally on the edge). While physically fragile, their natural beauty and charm are legendary. They are often seen as diplomats, entertainers, or companions in high society. Their lack of combat prowess is offset by their ability to weave influence and intrigue. Their beauty is almost hypnotic, yet they often go unnoticed or underestimated in physical encounters due to their fragility.

Age: 24 Earth Years

 

Overview:

 

Blizu is a complex and layered character in Novara, designed to challenge perceptions and provide a nuanced love interest or friend for Nova. Her presence aboard the Black Bird as a non-combatant contrasts with the mercenary tone of the game, offering emotional depth and moments of quiet reflection. Her hypersexual appearance, a result of her species' natural physiology, juxtaposes with her understated demeanor, creating a character who refuses to let appearances define her.

 

Background:

 

Blizu comes from a species known for their exceptional adaptability and resilience, traits shaped by their harsh homeworld. Her early life was spent in relative obscurity, working in a shipyard where she developed basic technical skills. This environment demanded practicality and resourcefulness, values she carried with her.

 

Her life took a sharp turn when slavers raided her settlement. For years, she endured captivity, forced to use her mechanical aptitude to maintain ships under brutal conditions. While her experiences left scars, they also sharpened her survival instincts and her ability to navigate morally ambiguous situations. By the time Nova encounters her, Blizu has already freed herself from bondage and is scraping by on a lawless planet or in pirate outposts. This setting underscores her resilience but also hints at her vulnerability, as she’s caught in a cycle of survival without a clear path forward.

 

Motivations:

Freedom and Autonomy:

 

Having lived under the control of others, Blizu values her independence above all else. She seeks a life where she can make her own choices, even if they’re small or mundane.

 

Belonging:

 

Despite her desire for autonomy, Blizu longs for connection. The Black Bird offers her a chance to be part of something larger without losing herself.

 

Self-Worth:

 

Blizu struggles with feelings of inadequacy, stemming from her past and her limited skill set. She’s motivated to prove, to herself more than anyone, that she has value beyond her appearance or utility.

 

Personality:

 

Blizu is introspective and quietly determined. She’s not one to draw attention to herself but speaks up when it matters. Her humor is dry, often laced with subtle wit that reveals a keen mind. Blizu’s demeanor is calm and measured, though moments of vulnerability peek through when she feels safe. She’s kind but guarded, cautious about opening up fully. Despite her past, she’s not cynical—she retains a quiet hope that she can rebuild a meaningful life. 

 

Strengths:

 

Mechanical Aptitude: While not a master mechanic, Blizu’s hands-on experience allows her to handle basic repairs and improvisations, keeping the Black Bird functional in tough situations.

 

Resilience: Her ability to endure hardship makes her a steadying presence during crises. She’s practical and rarely panics.

 

Empathy: Blizu’s experiences have made her deeply empathetic, allowing her to connect with others on a meaningful level.

 

Weaknesses:

 

  • Self-Doubt: Blizu often underestimates her abilities, which can make her hesitant to take initiative or trust her instincts.
  • Physical Vulnerability: As a non-combatant, she relies on others for protection, which sometimes leaves her feeling like a burden.
  • Guardedness: Her reluctance to trust others can create barriers, particularly with Nova, whose morally gray nature sometimes clashes with Blizu’s need for stability.
  • Hidden Trauma: The abuse she endured during her time as a slave has left deep emotional scars. Blizu refuses to share details about this part of her past, burying the pain under a cold exterior when the topic arises. This emotional wall can make her seem distant and unapproachable, even to those she cares about.

 

Appearance:

 

Blizu’s hypersexual design is a natural characteristic of her species rather than a personal choice. Her form is striking, with features that draw attention, yet she carries herself with an air of quiet dignity. She dresses pragmatically, often in worn but functional attire that reflects her hands-on work. Her body language is unassuming, almost deliberately downplaying her appearance.

 

Role on the Black Bird:

 

Blizu’s primary role is maintaining the ship’s systems. While she’s not equipped to handle major overhauls, her resourcefulness keeps the Black Bird operational during long voyages. Her presence also adds a sense of home to the ship, as she’s often found creating small comforts—repairing worn interiors, organizing shared spaces, or even cooking when supplies allow. Her relationship with Nova evolves slowly, marked by moments of shared understanding and occasional conflict as their perspectives clash. 

 

Key Relationships:

 

Nova: Blizu and Nova’s dynamic is layered and evolves over time. Initially, their connection is purely professional, with Blizu using her mechanical skills to assist Nova during a critical mission before she fully joins the Black Bird. Despite their growing proximity, Blizu keeps her feelings carefully hidden, wary of Nova’s moral ambiguity and what vulnerability might cost her. Nova, in turn, is drawn to Blizu’s resilience and quiet strength, sensing a depth she’s not yet ready to reveal. Over time, their shared experiences force both to confront their vulnerabilities, slowly breaking down the walls between them.

 

Crew (if applicable): Blizu’s empathy and practicality make her a unifying presence. She’s the one who smooths over conflicts and ensures the crew’s shared spaces remain functional and welcoming.

 

Narrative Arc:

 

Blizu’s story is one of quiet transformation. Initially, she’s hesitant to trust Nova or see herself as anything more than a burden, she just wants to escape that part of the universe, and a captain that is not a pirate did seem to be the right way. Her journey begins when she spots the Black Bird during a desperate moment; she originally intended to use it as her escape from the planet. However, she becomes involved in its rebuilding process, contributing her mechanical skills to make it spaceworthy again. Over time, her connection to the ship and her bond with Nova deepens. Eventually, she asks Nova for a place as a permanent crew member. She becomes an integral part of the Black Bird’s crew, finding strength in her abilities and her relationships. Her past is a constant shadow, but she learns to step out from under it, embracing the life she’s building aboard the ship.

 

The world includes general AI, so people are also in relationships with them. Kinda Blade Runner 2049 vibe. Not that glorified tho. More "damaging" visual. Humanity is not very kind to servants after all. Chackles on AI´s are normal, with the exclusion of military used ones from the past Galactic wars. That makes our AI so special, gives us the "chosen one" status. I might lean into the direction that we serve the AI more then the other way around, i want people to come to that conclusion themself. I will not deferential from AI to VI and derivates. Mankind would on a surface level always stick to one description in my opinion. Ignorant like we are. 


Fractions

Neutralite 

Neutralite emerged during humanity’s early interstellar trade expansion, carving out a reputation as the galaxy’s premier ship protection service. Originally a human-only operation, they specialized in escorting freighters, passenger liners, and corporate vessels through perilous trade routes, ensuring safe passage through lawless space. Their core principle, "The Contract is Absolute," guaranteed clients absolute loyalty and results, earning them both fear and respect.

For much of their history, Neutralite’s focus was singular: protecting humanity’s interests. Their services were exclusive to human clients, and their fleet was staffed entirely by human operatives. This exclusivity made them a trusted name in human-controlled sectors but limited their reach in a galaxy where commerce increasingly crossed species boundaries.

 

As interstellar trade grew more interconnected, Neutralite adapted. Today, their members can be found at nearly every official trading point in the universe, recognizable by their understated but distinctive insignia. Whether on bustling orbital platforms or remote frontier outposts, Neutralite representatives are ready to negotiate contracts, oversee cargo transfers, or deploy rapid-response teams for urgent missions. Their guards have also become a familiar sight aboard long-distance vessels, offering unmatched security for those traveling across dangerous or uncharted regions.

While Neutralite now accepts contracts from alien clients, their transformation has been cautious. They’ve begun hiring alien operatives, but only in small numbers and under strict vetting. These recruits often serve alongside experienced human agents, ensuring the integration process aligns with Neutralite’s standards of discipline and professionalism. Despite this progress, their human-dominated leadership remains wary, balancing tradition with the need to expand in an increasingly diverse galaxy.

Neutralite’s evolution has only strengthened their presence in the galactic economy. When traders and governments need security, they don’t just want armed escorts—they want a name that carries weight. Neutralite has become synonymous with trust and discretion, an institution embedded in the universe’s trade arteries. For any ship venturing into the unknown or carrying cargo too valuable to risk, hiring Neutralite isn’t just a precaution; it’s a necessity.


Companies

Fortuna

Fortuna is the biggest human hand weapons producer. - younger than Mokar.


Mokar (moKAR) Shipyards: Pioneers of Galactic Travel Since 2056
Founded in: 2056
Headquarters: Terra, Sol System
Industry: Spacecraft Design and Manufacturing

Company Overview:
Mokar, sometimes stylized as moKAR, was established in 2056, at the dawn of humanity’s spacefaring age. As personal space flight became a reality and humankind expanded beyond Earth to conquer the solar system, Mokar emerged as a key player in spacecraft design and manufacturing, providing solutions that fueled humanity's push to the stars.

Founded by visionary engineers and former government contractors, Mokar’s mission was to create reliable, cutting-edge spacecraft for a variety of uses, ranging from private exploration to commercial and governmental fleets. Their reputation grew rapidly as they mastered the art of crafting ships that balanced performance, practicality, and aesthetics.

Notable Achievements:

First Mass-Produced Personal Spacecraft: In 2060, Mokar introduced the "Exodus-One", the first widely accessible personal spacecraft. Affordable yet advanced, the Exodus series democratized space travel, allowing private citizens, corporations, and independent explorers to reach the stars. This breakthrough marked the beginning of Mokar's rise in the interstellar market.

First Contact and Alien Respect: When humanity made first contact with alien civilizations, Mokar’s starship designs unexpectedly became one of Earth’s positive first impressions. Despite being technologically outpaced in certain areas, Mokar’s ships were remarkably comparable to some alien vessels in terms of design, efficiency, and adaptability. Alien races, especially those engaged in trade and exploration, began to recognize and even respect Mokar's craftsmanship. Within a few decades, Mokar surpassed the technological prowess of many alien competitors, cementing their position as a leading starship manufacturer on a galactic scale.

Expansion into Deep Space: As human influence spread beyond the solar system, Mokar adapted, producing reliable exploration vessels for interstellar travel. Their ships played a critical role in the colonization of distant star systems, further solidifying their place in both human and alien markets.

Brand Philosophy:
Mokar's philosophy has always been rooted in pushing boundaries. From creating the first affordable personal spacecraft to earning the respect of alien races after first contact, Mokar has always been at the cutting edge of innovation. Their ability to merge practicality with sleek design, all while maintaining affordability, has made them a favorite not only on Earth but across the stars.

The company's slogan, “Beyond the Horizon”, reflects their enduring mission to expand humanity’s reach into the unknown. Despite early technological limitations, Mokar’s ship designs became the standard, respected by advanced alien civilizations for their ingenuity, adaptability, and reliability.

With a history of breaking barriers, Mokar continues to be a symbol of humanity’s relentless drive to explore, innovate, and establish itself as a major force among the stars.

Mokar Ship List

    Orion-XX Phantom
        Type: Secret Experimental Fighter
        Overview: Covert, high-speed combat fighter equipped with cutting-edge cloaking technology and advanced energy weapons. Extremely rare and known only in high-level military circles.
        Production Date: 2220
        Deck Size: 1 Cockpit
        Classification: XX (Secret Experimental Class)

    Vanguard-Class Titan
        Type: Heavy Battleship
        Overview: A flagship battleship designed for large-scale fleet operations. Equipped with superior firepower and defenses, it’s the backbone of military fleets.
        Production Date: 2185
        Deck Size: 55 Decks
        Classification: Titan (Heavy Battleship Class)

    Northlight-Starlight
        Type: Long-Range Explorer
        Overview: Engineered for deep space and long-range exploration. Known for its reliability in distant star systems, designed for months of independent operation. With many redundant parts.
        Production Date: 2135
        Deck Size: 5 Decks
        Classification: Starlight (Extended Range for Exploration)

    Scorpio-Delta
        Type: Mining Vessel
        Overview: Built for mining and resource extraction in asteroid fields and uncharted planets. Fitted with advanced drilling and extraction systems. The deck size is misleading, most of it (5.5 decks) is storage. 3 decks aren't even pressurized.
        Production Date: 2145
        Deck Size: 6 Decks
        Classification: Delta (Mining Class)

    Mirage-Stealth X
        Type: Stealth Cruiser
        Overview: Covert ops cruiser with advanced stealth systems and signal dampening. Primarily used for intelligence gathering and reconnaissance missions.
        Production Date: 2170
        Deck Size: 2 Decks
        Classification: Stealth X (Stealth Experimental)

Updated Mokar Suffixes List

    Prime: Core models, usually foundational designs or first in series.
    VF: Versatile Fighter, optimized for dogfighting and light combat roles.
    MR: Modular Range, for adaptable designs.
    Lux: Luxury Class, ships meant for opulence and high-class living.
    Starlight: Extended-range vessels for long-duration exploration.
    Delta: Mining-focused ships for resource extraction.
    ARC: Advanced Range Cruiser, for passenger transport, travel or colonization.
    Stealth X: Covert, espionage-focused designs.
    Titan: Heavy military ships for fleet engagements. Human military only. Even the arrival of one of this behemoths monsters can stop wars.
    TR: Transport ships for cargo or personnel.
    EX: Exploration ships for scientific missions.
    VX: Versatile combat ships, adaptable for various military roles.
    DX: High-performance exclusive vessels. Comparable with hyper-cars.
    CX: Civilian class, non-combat ships. Minimal weapons.

   EN: Engineering vessels are specialized ships designed for repairs, construction, and maintenance. They are often deployed to maintain space stations, repair ships in deep space, and assist in the construction of large space structures. Basic metal and plastics 3d printing.
    XX: Secret Experimental ships, used for cutting-edge, classified projects. Normally military only, but sometimes also for corporations.

Communication

High-Speed Interstellar Network System

In this universe, faster-than-light (FTL) travel is widely used, but FTL communication is far more complicated. While FTL travel is relatively efficient, FTL communication demands vast amounts of energy and advanced infrastructure to work reliably, especially from planetary surfaces. To manage this, a complex network of Over-Light Speed Network Points (OLSN Points) and specialized space stations enables interstellar communication.

 

  • 1. Over-Light Speed Network Points (OLSN Points):


These advanced satellites are positioned in deep space to transmit data across vast distances using FTL technology. They form the foundation of the galactic communication system, allowing rapid data transfers between far-flung star systems. However, the FTL data streams cannot transmit directly to planets due to atmospheric and magnetic field interference, so space stations act as middlemen in the network. Due to the limitations of those systems, it serves as a natural barrier for early civilizations. The faster-than-light data stream can only be discovered once space is reached, and even then, it requires either knowing what to look for or stumbling upon it by accident. Approximately 50% of races in intergalactic space have discovered the data stream through experimentation, while the other 50% encountered it by finding other alien species. This forms an initial categorization of the aggressive tendencies within the space race.

 

  • 2. Space Stations as Conversion Hubs:


Planets are almost unable to receive FTL data directly due to the interference from their magnetic fields and atmospheres, which severely distort the FTL data stream. Instead, space stations located in orbit receive FTL transmissions from OLSN Points and convert the data into radio signals, which are then relayed down to planetary receivers. These stations act as vital relay hubs, ensuring reliable communication between planets and the larger galactic network.
FTL Communication Challenges on Planets

While FTL communication from a planet's surface is theoretically possible, the following complications make it highly inefficient:

  •  Exponential Energy Demands:

Attempting to send FTL data from a planet directly requires exponentially increasing amounts of energy as the thickness of the atmosphere increases. The planet’s atmosphere acts as a dense barrier that interferes with the delicate FTL signal. This interference requires the communication system to amplify the signal substantially, making the energy costs prohibitive, especially for larger, denser planets. For example, Earth-sized planets would need massive energy reserves and highly advanced infrastructure to maintain FTL communication systems that would consume the entire yearly energy production within a week, making it impractical for all but the most advanced civilizations or for very limited use cases. It is technical possible, but only theoretically. And since the data can not pass a solid core a antenna aray must cover the complete equator as well.

 

  • Magnetic Field Interference:

Most planets have strong magnetic fields, which further degrade the quality of FTL signals. These fields cause data distortion, requiring more powerful systems to correct and re-establish signal integrity. This creates an additional hurdle to overcome, adding to the energy burden and making direct FTL data transmission from planets nearly impossible on a broad scale.

  • FTL Communication Solutions on Moons

While planets struggle with FTL data transmission, moons offer a more viable alternative for establishing local FTL communication networks:

 

Less Atmospheric Resistance:

Moons typically have thin or no atmospheres, reducing the energy needed to send FTL signals. This makes FTL communication from a moon much more practical than from a planet, as the signal doesn’t have to fight through the dense atmospheric layers that make planetary transmissions so inefficient.

Antenna Arrays to Combat Moon Rotation:
However, moons do present another challenge: their rotation. To maintain continuous FTL communication, an antenna array must be installed around the moon’s equator since FTL Data can not penetrate the core. This array ensures that as the moon rotates, the signal can still be sent without interruptions. The antenna array encircling the moon allows for consistent data transmission to and from the moon’s surface, effectively turning the moon into a communication hub for the local system.

Conclusion: Interstellar Communication Bottlenecks

In this universe, FTL communication from planets is not outright impossible, but the costs—both in energy and infrastructure—are so high that it is only theoretical. Instead, moons and space stations are the preferred methods for bridging the gap between planets and the faster-than-light network. These intermediary hubs allow communication to flow efficiently across the galaxy, though remote worlds and planets still face significant delays due to their distance from the network points.

The challenges of FTL communication create a dynamic where core systems near network points enjoy fast and reliable data transfer, while frontier systems and remote planets experience longer delays, causing disparities in how quickly information can spread across the galaxy.

Information Delivery by Spaceships vs. FTL Data Transmission

 

  • Ship-Based Information Delivery:

A starship traveling at FTL speeds can physically carry data or messages faster to remote or isolated systems than the radio signals sent from the network's last relay point. For systems far from OLSN Points, the radio signal delay can be significant, meaning a ship could outpace the network in delivering information directly. However, this scenario mostly applies to frontier systems or low-priority worlds that aren't as closely connected to the galactic core.

 

  • Network Priority in Core Worlds:

In the core systems—where major decisions are made—the OLSN network provides instantaneous or near-instantaneous communication between key planets, space stations, and moons. These worlds and systems, which are critical to governance, trade, and military coordination, remain interconnected in real-time. For them, the reliance on FTL data communication ensures smooth decision-making without delays.

 

  • Remote Worlds Are Less Crucial:

While remote systems might receive delayed information, they are often seen as less critical to the broader decision-making process. These worlds, often considered on the fringes of the galaxy, may not play significant roles in the grander political or economic structures. As such, any delays in communication are not considered urgent by the powers that be. We are talking about 7 to 10 days of data travel time in typical remote mining areas, or about a month for discovery missions. Since military ships have OSLN Points on any vessel larger than a fighter, the information delay is negligible in military missions.

 

  • Strategic Importance of Remote Systems:

In rare cases, a remote world or system might become strategically important (due to natural resources, military activity, or new discoveries). In such scenarios, ships could be dispatched to deliver urgent data or intel faster than waiting for the traditional network to relay the information. However, for the majority of remote systems, the communication delays are simply an accepted part of their isolated status, reinforcing their lower priority in the galaxy's larger scheme. A large battleship emerging from hyperspace is often a clear sign of troubling circumstances.

 

  

Bigger Picture Implications

Efficiency in Core Networks: The core worlds and regions with dense FTL network coverage operate in a high-speed information environment, maintaining constant connectivity with minimal delays. This gives these worlds a significant advantage in governance, trade, and military affairs.

Neglect of Frontier Worlds: The fact that remote planets often receive information slower reinforces their marginalized position in galactic society. This technological limitation further solidifies the divide between the core and the frontier, with the latter playing little to no role in major decision-making.

Occasional Urgency for Physical Data Delivery: In very specific circumstances, sending a ship to carry critical data might be necessary to ensure timely delivery, especially if the remote system in question suddenly becomes relevant (e.g., due to a newly discovered resource or conflict). However, under normal conditions, the slower information flow to these regions is deemed acceptable by the broader galactic authorities.

Aliens //

Let's talk about aliens. Personally, I strongly believe that there is life on other planets. Whether they are spacefaring, I don't know, but it would be odd if not, in my opinion. In most intellectual properties, aliens serve as a way to address racism indirectly. That's okay. It's like orcs and elves in high fantasy. However, I'm not sure if that's the route I want to take. Am I able to conceive of aliens without human traits? Are they even interesting without them? That's not entirely decided. I want aliens, but they are tricky and hard to imagine. If it's hard to imagine politics on Earth, how about interstellar politics? That will take time, a lot of time.

 

That's only the beginning. Even if I include some alien elements... Are they dead or living, interactable species? Are there many, or only a few? Every decision is significant in that regard. I don't want to delve into the conflict about biological life and synthetics, in the form of androids, robots, or similar. I've always thought that when we create intelligent machines, we won't build them to resemble humans, except for sex robots... I'm sure we'll start with them. But nothing designed for normal work needs to resemble a human. Legs are good for evolution, but maybe not for a robot working in an industry.

 

 

A leviatan like space whale would be interesting for me, 

 

 

Asari Likes? Would love to have, but don't want to just copy.

 

 

 

A water world where we have dolphin-like intelligent life forms. They where discovered by another spacefaring race because they could never develop higher industry, flight, or rocket technology on the water-filled planet. However, they are rich in knowledge and empathetic intelligence. I can imagine them as overwhelmingly good psychologists. They take a backseat in normal politics because they are often only connected to bigger political events via communications. It will always be logistically challenging to include a swimming race in anything else.

Lifespan: 80 Years (Earthyears)

Home Planet: Melodo. - Earth Name PKT3 (Third Planet in the PKT system)

WOT2.0

Gaming & Stuff


 

They are indeed just industries looking to make money. Yet, in the end, art is supposed to emerge from it.

 

But art is, invariably, a deeply subjective experience, shaped by the unique perspective of the beholder.